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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Fri, 9 Feb 96 14:15:08 UT
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- Subject: Re: FPU and games?
- Message-ID: <38232364@kone.fipnet.fi>
-
-
- > I have yet to try this... For constant Z (Free direction mapping)
- > I used something similare for a basic mapper to replace
-
- Have you done a constant-z mapper?
-
- Btw, I dicarded the 64k aligned texture idea, because
- it only helps in "texture-only" innerloop, not if
- there is a shading table and Gouraud shading, too.
- The cycle counts are the same..
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-